You don't see Borders selling second hand books. You don't see DVD shops selling second hand DVDs next to new ones. You shouldn't see game stores selling second hand games next to new ones. Especially when they run ads that promote buying second hand games over new ones. It's not about second hand. It's about where the…
the two on the right were done with black charcoal in left hand, white charcoal in right hand, medium toned paper the one on the left was all right handed
Just about 7.5 heads tall it seems, biggest concern for me is the arms, and hands. Arms and hands look a bit thin. And the hands especially seem small.
Hey i'm going to practice doing hand painted textures and will post my updates here and hopefully get good feedback. I have done a little bit of hand painted stuff but not much. So here are the first one.
Did a prelim search, found no satisfactory answer and/or tutorial. How do you merge a hand subtool into a body subtool so that they're one mesh, and especially where the hands don't fuse the fingers after a dynamesh action, etc?
There's also the appeal that if you've got wrist/hand problems with your right hand, this takes a huge load off by letting you navigate the scene with your left hand.