I think the problem with "General Store" wasn't that it was a store, but that its name was so generic. How about "Stumpy's Goods" or "The Filled Flagon" instead of a generic title.
There was some activity with SDF at blender devtalk: https://devtalk.blender.org/t/sdf-functions/11055 and the "actual" development discusion is here: https://blenderartists.org/t/sdfs-system-for-blender/1524372 And there is an interesting thread about some (general) SDF tools and(/but also) blender SDF addons on:…
Generally speaking am i correct in thinking that the shading of the low poly is not important when you bake with an HighPoly? Let me explain it better, in the LowPoly is possible to see similar lines forming on the barrel, am I correct to think that normally those lines should go away? Or do I need to have a good shading…
I would suggest generating erosion on the terrain using a dedicated tool like WorldMachine or Terragen or the like. This will make a splat map for you, which you can use in a Composite node as your layer masks. To isolate the RGB color channels you can use Color Correction nodes, or even easier just use a single OSL Uber…
well my top 5 are: General Von Hagen By: Daz General Delilah By: poopinmymouth General Adolf By: katzeimsack Roderick Murder Cholden & Jon Jones General Se'j Yulas By: Luxury prize for the best fucked up entry goes to: General Kalistarius By: Faz222 could have been so great, then the texture took a dive It's really…
Hi! I don't quite understand what's your high poly (first image?) and what's your low poly. If you have a separate body and handle mesh use match by name in Painter or Bake Groups in Toolbag to avoid close-by meshes projecting onto each other. Generally, I'd make sure to check the applications' documentation and read about…
the best fix is to build your own curvature generator if you have the means. the mask editor might have a more robust curvature mask than the standalone generator, i think that's the one they've been maintaining