Thanks @Alex_J, I want an cassic asset library function. Like the one Blender or C4D has built in. Where I can store assets, view, search and save to for later use. Connecter has this functionallity, but was hoping that I have missed somthing in UE like a plugin or so.
Blend uses a Layer Blend node. Material function layers look like this. I use a packed channel map for my roughness, height, and AO maps. The MF_Layers function isolates the height channel for blending.
Hmmm, looking at the script; the actions you want to perform aren't defined as functions, just in button handlers. Not much in the script is put into functions at all; kinda bad script writing on his part. So, you'd have to break them out into functions and then make macroscript definitions for those or copy+paste their…
I'm having a problem with a light function I set up in one of my scenes. It's set to only be a dynamic light and it works as intended but after i build lighting it no longer does anything. The only way I found to fix it is to change my point light back to a regular point, then to a moveable again and reassign the light…
Hey there :) , There are some really delicious tools in the 3ds max unwrapping sector, namely the 'relax by faces' and 'relax by edges' pelt mapping functions. I was wondering if this function is evident somewhere in the Maya UV editor? And if so, where? If not, is there a *GREAT* plug-in I can purchase/acquire for these…