Hello everyone, here is some of my work. 2130 triangles. Diffuse and specular maps. 6777 triangles. Diffuse and specular maps. I would love to get some feedback.
Does anyone know any Substance tool, or standlone tool, that allows me to convert a PBR, in either SpecGloss or RoughnessMetallic, to Source's traditional Diffuse/Normal/Spec maps?