So for my Game asset classes final project, i'm doing a steampunk vespa. I'm sick of not performing well in that class and im going to really try and make this a good one. Here's the Hipoly so far. I stil have alot of details to model out.
This is great. I really like the sheen, too bad that will go away once it's steampunked. Which makes me feel that to be more steampunk it will need some exterior steam tubing and gaskets pumps etc. A tadpole bit sleek atm. /punIntended :D Otherwise this is awesome.
Liking the idea so far, but the execution needs some loving imo. The steampunk concept is easily expandable, and items such as the cane can easily become a more advanced piece. Items such as a hand held watch in a steampunk design hanging on the inside of his jacket can also be made without hogging tris. Overall it lacks…
I'm working on a semester long character for my character development class at columbia college. At this point I've got most of the props in, and I'll be taking it into zBrush soon. Before I do, is there anything that stands out? I seem to run out of ideas for steampunk after a while. lol
Made for Faes AR an #RPG #AR #Game #app a #Steampunk #Pilot #Hat made with #zbrush #Maya #substancepainter and #marmoset #3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #fantasy #goblin #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #dndcharacter