Hello! I am trying to move the position of a skydome with an HDRI inside of Maya. I am aware that you can only rotate it when viewing in arnold. I was wondering if anyone knew of a work around this?
Hey guys, I'm new to Maya and Arnold and am having issues getting my animations to finish rendering. They just stop rendering and the logs don't seem to have anything to say about it... they just stop without logging any errors. They usually make it about 20 - 30 frames before stopping. I've checked the frame range in…
I have a 3090 RTX Card with 24GB of memory. I have a scene with a head with displacement and hair. It crashes when I try to render the scene. But the VRAM memory is not full: I also have an other Arnold problem. In render view (Interactive) the scene keeps rerendering in an endless loop (starting over every few seconds…
Hello, I wanted some assistance in properly applying the textures onto a human model in max in this video this user utilizes the scanline render. I was wondering what the approach would be in Arnold especially when applying the eyelashes. If someone could give me a hand on the overall shader work behind it that would be…
Thank you! I found primary visibility with your help in the Arnold manual and that's exactly what I'm looking for. So In 3ds Max you have to apply an Arnold Properties modifier to the geometry. In General Properties tick Visibility and untick Camera (Primary Rays) You can also control the amount of shadowing by applying a…
Hey, was curious about how to go about doing something in Arnold for Maya 2018. I wanted to do a clay render of a character that already has displacement applied to all the objects. Is there a way to assign a new material to everything yet still keep all the displacements per object. I'm used to vray where its easier as…
Take a look at gravity, its completely rendered with arnold (unbiased renderer). So you see that unbiased renderers are suitable for heavy scenes too :) We use arnold too for the rendering of tv spots. Its really fast and easy to set up and you don´t have artifacts which happen when you use final gathering or lightmaps…