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Arnold - Material override but keep displacement for objects

carrottoptw
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carrottoptw triangle
Hey, was curious about how to go about doing something in Arnold for Maya 2018.  I wanted to do a clay render of a character that already has displacement applied to all the objects.  Is there a way to assign a new material to everything yet still keep all the displacements per object.  

I'm used to vray where its easier as the vray displacement node is separate from the shader... but in Arnold once I apply a new material it looks like I have to manually create the same material for all objects and re hook up all the displacements which seems like a bit of a faff ha.  Anyone able to point me in the right direction?

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