here's how i would do it. Took longer then i wanted, but i am sitting in school and I haven't done 3D in weeks. (stopped being a 3D artist, and doing something else in life). 1. build it in samll parts (breakdown "bigger" projects to smaller pieces and connect them) so much easier to handle 2. Boolean them together 3.…
We are looking into adding some support for Dota 2 content in Marmoset Toolbag 2, does this sound like something that would be interesting/useful to the Dota community? This would likely involve some custom shader models to match the look of the Dota 2 shader, as well as a few features to support loading of Dota 2 style…
Haven't seen a thread about this yet, and now the beta for it is out! (click image) Just an FYI, it's not the standalone Source 2 engine. BUT, it is the beta of a build from the Source 2 engine on DOTA 2. I'm downloading now to play with it and see how it is. I'm happy to see how nice their new hammer editor resembles…