Hey everyone, So I'm sitting here with a laptop in NYC on vacation and the only thing I can think about is what to build next ^^ I've only done stylized stuff so far in 3d, so this is new for me. I used a light setup i found on the UE4 reference market place and tweaked it a little. Feels a bit like cheating but still…
Hey, Sorry that I have to ask you this question but I dont know what to do. I want to get into sculpting to create cartoony/stylized Objects so I can make them to low poly in Blender and make hand painted textures for them. The problem is, zBrush is too expensive for me (student). I have tried sculptis and the sculpting…
Hello there!, I have a need of a Shader programmer for a game project that me and other 2 collaborators are starting and becouse of my limited knowledge I am needed to find another collaborator that can help me make some Toon like shaders for hair,skin and some stylized pbr shaders for the environment and other…
Hello Polycount! I am a 3d artist specializing in lowpoly handpainted character models and assets, and I'm looking to devote myself to your project! I am able to do a variety of styles, from stylized to realistic to cartoon, and can work from minimal concept art to create characters to match your vision if you lack a…
Hi everyone, I have been working on finishing off my Lego Futurama scene. I still want to develop it a little bit further to remove some minor lighting issues where Lego blocks meet, and improve the texture for the Professors face. I would also like to expand the front of the scene too and possibly create the rest of the…
Heya! I spent the last few days removing and adding to my portfolio. http://jakobgavelli.carbonmade.com/ I removed my generic ugly sci-fi shit and some random realistic props, and added : The Tomb and the Summer House. Handpainted and stylized stuff is really fun, so I guess there's no use bloating the portfolio with…
Although the CryEngine 3 has only recently become available I personally find it a lot more enjoyable to use than UDK; This might be because the sheer amount of art created with UDK might have made CryEngine 3 look more appealing to me simply because it's something different (although the art created from UDK is by no…
Hi, thanks for checking out my post. Long-time lurker but I
really don’t share enough and get feedback which is certainly not a good way to
grow as an artist as far as I’m concerned. Last few weeks I’ve been chipping away at a “natural” Poison Ivy (Trying to
stay in character but avoiding over stylized / sexualised). This…
The pirate kind of booty. Sorry. Fingal's Cave is cool and I wanted to do an organic environment where the man-made structures are built into the rocks. In my fictional world this cave is used as the pirate's turf in-between raids. The throne is built from makeshift pieces of stolen furniture, exotic bones and lots of…
Greetings, I'm trying to wrap my head around what would be the best way to approach environmental assets that would fit a fantasy anime setting. I mostly create stylized art pieces that fit the WoW style or Heroes of the storm. However I'm making a modular house kit for a personal project and I'm wondering if it would be…