Hello to anyone seeing this! I'm a 3D modeller and am currently available for freelance/contract work! My strengths are in hard surface work, my software proficiencies are in: Maya, Photoshop, Substance, MudBox and ZBrush If you have any questions feel free to contact me My portfolio is available Here:…
Hi, polycount! These days I've been working on a deer because, you know, Christmas and everything, but I ended up finishing it at the end of the year, still pretty happy to have it finished in this period of time because I wanted to move to another projects. This is the first time that I make a render by doing renders on…
Hello ! I'm quite experienced modeler, but sometimes I encounter problems which are hard to solve for me. I would be very thankful for your help. To the point, this is my problematic area. I just cant find a good way to get this sharp corners right. I tried many solutions but every give smoothing artifacts (I use blender…
I'm having lot's of fun with box modelling lately and it really makes sense for me. It helps me do simple structures like these: https://d2ujflorbtfzji.cloudfront.net/package-screenshot/1ec12fd6-f495-4fb3-81f3-701f3e346a10_scaled.jpg However, it's very time consuming. I spent 4 hours doing something similar to those cars.…
Hey there. I'm looking to offer my skills as a 3D modeler for a specific project. I'm looking for something medieval, sci-fi, or post-apocalyptic. Something with a first person or isometric view. Something that has an open world and multiplayer mode. If that description fits your game or you wish to persuade me into…
Model: Wireframe: Looking for some criticism on this mesh. I'm still a beginner, so I'm sure you guys can find lots wrong with it. Thans for any feedback. Edit: right now, the mesh is at 2196 poly's. Also, this "armor" is the actual character, I plan on adding fire effects inbetween the joints where he is currently hollow.…
Hello, So I've been trying to get some models into source, more specifically L4D2. I've been able to use milkshape to get my reference, phys and sequence .smds and have my vtf and vmts. I'm just having issues compiling them into an mdl. Is there any recent tutorials on how to do this, it would be nice if it was…
I thought there was a newer MD3 export plugin, but all I could find was bob's plugin that "doesn't do anything yet". and KDR what happened to that PSK export script? Can anyone give me the lowdown on the current status of game model format import/exporters such as those for md5, md3, and psk? I would google, but those will…
Hi everyone, I'm currently modeling a radio for a school project and I simply wanna know if my topology is good. If you have any comments on anything else like the design, do not hesitate. Thank you !
Got my Low Poly Enviroment Modelling more polished up and added a Mechanical/Scifi Scorpion Zbrush,Blender and Painter for Baking More Iterations on the Gate Shape on my Artstation https://www.artstation.com/artwork/PgdAr