Simple Steps to Choose the Right Heat Press Machine As a craft enthusiast, you're likely aware of the importance of owning the right tools. One such tool that's often overlooked but can significantly enhance your creation is a heat press. Whether you're planning to venture into t-shirt printing or want to add a personal…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D animation using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can…
Technical Artist Flight Reports to: Lead Artist Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department Dovetail Games is scaling the development team to deliver the next generation of flight simulation to the PC hobbyist. Summary of Key Responsibilities Dovetail Games is recruiting…
Please note: All my sketches, studies and journals will be on my blog: blog.leonieyue.com instead so I have more time to learn and actually comment on other people's threads instead of stretching myself thin and posting my work everywhere. I may post selective works and projects I want further feedback on here but at this…
Originally posted at procgen.wordpress.com This entry is about considerations and aspects you should think of when you are implementing procedural generation (procgen) systems, beyond the pros and cons presented in the previous post (here). Some of these could also be considered pros or cons and, in fact, some of you…
Virtus Learning Hub Game Jam What is the #VirtusJam? The Virtus Jam is a relaxed competition in which you make a game based on the theme (which will be announced at 6pm on 20th April) and submit it before 6.00pm on 11th May. It will be a great opportunity to meet new people and become part of a growing community as you…
Hello! I would like to commission a 2D artist or two to create assets for me during an upcoming week-long gamejam. This is a paid commission project (I am planning to sell the resulting game after the jam (inexpensively)). Key Info Style: I am targeting a 2D top-down isometric visual style in non-pixel art. Example:…
We are in the early stages but we have a very dedicated team. We are currently in the midst of releasing some stuff to make it easier on the developers/team working on the project. You can read about the recent update here: http://www.battlezone3.com/forum/index.php?topic=550.0 We are also currently working on ways to get…
Hi, I'm Ben, I make mostly sci-fi themed hard surface models for environments. I mostly specialize in wrangling the source engine to do my bidding, but I've made a concerted effort to move to UE4. I started making textures and reskins for Half-Life back around 2001 or so, and have worked as a dedicated texture artist…
Kay, added a bit of warning about baked lighting overuse. I don't want to be responsable of bad habbits spreading around you know! Also took your word into acount Rockstar If you guys have suggestions or other tricks to dump in feel free to tell!