New computer parts in - built up, and working! So I spent this weekend starting a new project testing out my new setup - Iteration time has increased due to quicker previewing so I'm working less for more, so needless to say I am very happy with it so far :) So this is a new car design I did, calling it "Prototype LP730",…
BUCK is looking for a talented Unity Shading Technical Artist to join our Games team in our design-driven Los Angeles studio. The Unity Shading Tech Artist will work with the creative directors, look development team, and Gameplay Engineer to create original and compelling lighting, shading, and rendering solutions that…
I had the pleasure of sculpting, engine and render this piece for a private commission, it was really fun to sculpt, design and think in the pose for this amazing character, Lynn O´Hara. Sculpted in Zbrush, modeled in Maya and render with Arnold.
Here is a little practice work. Modeled with Maya, textured with Substance painter. The goal was to create minimum number of assets and build a complete structure. Real time renders and turntable in Toolbag 3, beauty renders with Iray. Cheers!
Hi, everyone I modeled this mini cooper 6 years ago. At the time rendering was my major weakness. I redo the render this time at Mental ray. Please let me know if there is something obviously wrong.
Hello, asking for feedback on 1st real render. Trying to get into architectural rendering. Everything in scene is made from scratch by me except tree. Materials: Substance DesignerRender: ArnoldModeling: 3ds Max Thanks All! :smiley:
Something I've been working on. This was modeled in 3DS MAX, textured in Substance Painter, and then light render and screen render from Unreal 4. Please feel free to leave any suggestions :) Thanks, Decordova360.
I'm trying to get better both at sculpting faces (in this case a rather stylized/cartoonish) and to get better renders out of Zbrush. Please give your input both of the bust itself but also of the render quality.
Here is a posed and rendered portrait of the Vikingr Warrior unit for the game in development, Rise of Valhalla. Daniel Merticariu did the modeling and rendering. For more, check out our dev log at RoV Development Log.