Just a tip that can come in handy ocasionally. Take your normal map that you have gernerated into photoshop. Duplicate the layer. Change the top layers blend mode to Hard Light adjust opacity to suit. Run it through the nvidia filter selecting Normalize only. Although this is actually changing the info stored in your…
Hey I just picked up maya 2010, and I cannot get the color/diffuse textures to show up in high quality mode. Has something changed since the 2009 version, or is there some setting I need to change? (left: default quality right: high quality) http://www.gamestepper.com/forums/attachment.php?attachmentid=30593&d=1255629742 I…
i've been watching a few wii videos, and how the games use the controller ... in particular, CoD3 http://videogames.yahoo.com/gamepreview?cid=1951383593&tab=previews&page=0&eid=491718 brought back memories of how knackered and achey my mouse hand could get after a tense and fraught session on CoD2, and just watching the…
Has anyone out there had similar issues as this with an Alpha placed in the Opacity channel? My Blend Mode is set to BLEND_Translucent, which should be correct and I also have "Use Lit Translucency Depth Pass" on. Without that, I get worse results. No matter how I rotate this object, you completely see through to the…
Hello community. I want to create a game similar to medabots, based on Medabots 2 CORE and Robattle 3D and a few other concepts of my own that lack on these and will complement these well, plus online features. I am a PhD student with research on Artificial Intelligence, I also work a lot with Unity3D and other software to…
Some serious progress here, getting better. General crit; you seem to rely heavily on different blending modes without cleaning up the artifacts and tonal disturbances they can create in some areas. Take the norn character concept as an example. The strong blue glow (wherever it comes from) in her face flattens out the…
I think frell is referring to the way unity disables specular and normals on objects receiving lightmaps. You could use directional lightmaps but they come with a bunch of minor irritations. You can also use dual lightmaps mode but I find it almost useless for most scenes. My biggest complaint working with unity is the…
I tried to use Google Docs or Trello, but now I'm trying hacknplan. LIke trello, it has cards - tasks - that have a hourly timecost, deadlines and come grouped in boards like Art or Programming. But it also has a document mode for large text entries where you can link cards. For a small indie project like mine it's pretty…
I think that many character artists could create better environments because of their mastery of organic modelling. When it comes to specifics its probably going to be a side job for them. They are character artists after all. Depends on what you think about art wise first thing in the morning. I find a lot of environment…
I'm cautiously optimistic about it. It's strange though, some games for it look fantastic graphics wise, while others look like they are still on Wii. For me it comes down to what they put out with the core franchises. New Super Mario Bros U looks great, but everyone is waiting to see franchises like Zelda, Metroid, etc in…