Hi fellas!I'm happy to present you my first likeness project. This is a personal project i started a while ago and worked on it in my free time between freelancing for clients.One of my favourite actors and film characters, Tom Holland aka Spiderman!Hope you like it, feel free to give me any feedback people :D Check full…
Is this an ultrawide? How're you liking it? I've used a dual screen setup since forever, but am considering replacing that setup with an ultrawide. Never used an ultrawide for work so have been hesitant to pull the trigger...
@Leinad Thank you for the comment I wrote for our friend :) You are absolutely right about what you said regarding the roughness map. Could you please provide the links to some good videos on this topic? Because even people who are not experts in this field upload videos, and I don't want to go in the wrong direction. If…
I have heard that non-destructive modelling is nice because sometimes they might require you to change small details if you do modelling for job. Thanks a lot!
Hi! You could try with a heightmap and see how far you can take it. Could displace a mesh with it and sculpt details on top. But would be good to define the texture resolution first, so you don't spend time on details that don't show up. Here is a test.
- lighting is too bright, over exposed - replace the 3 rocks on the right with some other kind of focal point, those dont look realistic enough and just take away from the scene as a whole - you lack background elements to provide parallaxing for depth - your main rock structures have very strong normals - shadows in spots…
Hello everyone, I'm new here! I would like to ask you for advice on how best I can further develop my portfolio. I'm an aspiring Environment Artist, and I'm trying to apply my skills to creating stylized environments. I would be grateful for any advice, criticism, or guidance. Am I moving in the right direction to become a…
those are nicer to use with the pen than the mouse imo. honestly though - your shortcut selection should be based on the work you do. eg. if you connect vertices a lot, learn where the default shortcut is and if you don't like it, change it.
Ah yeah! I can definitely tell they are auto-packed. That is fine for some things, like if you're using a bunch of tiled textures on an object, however you really need to make sure that there is space for texture bleed in-between your shells. This is for LOD creation, which are frequently automated, having space for…