Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
Heyo, I'm a junior character artist trying to pry my way into the industry and I'm hoping you guys can give me some feedback on my work so far. I'm not sure if this is the right place to post it https://davysartcorner.artstation.com
Hi guys! This is my version of Lara Croft for 3d printing. The STL file is available on Kickstarter for a limited time. www.kickstarter.com/projects/printed-dimensions/lara-stl-1-6-3d-printing-file I hope you like it
I'd just smooth the trouble areas and project again. If the lowpoly doesn't match the highpoly, you'll get those results in the first image. You might also want to Geometry > Freeze SubDivisionLevels > select the Zmodeler brush, and alter the lowest subdiv so that you get better projection results
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Hi! I think you could make images more clear by adding descriptions (eg.: lp+nm, lp, UVs, hp, ...) and annotate/highlight issues you have. Additionally linking to the files (attaching zip directly to post if small) is the best way in my opinion, as it allows close inspection.
Hi there, I am looking for someone to join our team on a per-work basis. We are a game company who run Kickstarters and other projects where we need to render our products out before we make them or render them in a product level way (such as STLs) What we need is someone who can do the following and who has experience to…