Best thing is to download the video (loads to sites out there let you d/l YT as MP4 video) then go through it frame by frame, look for sprites and how they move/scale/fade. Your best process will probably be to use an in-engine particle FX editor, like in Unreal or Unity. They have lots of little tools for controlling…
Looking great so far. For the fir color, you have random blonde single hairs, but looking at your reference the character seems to have blonde “tufts” here and there, rather than single hairs. Your model also could use more color variation along the length of each strand. Often animal fur will be different colors towards…
Finishing this was Phase I of a larger concept. Phase II is to turn it into a magic car, and really fuck some shit up. Think, like, the Delorean in Back to the Future III. Where you could see all the weird modifications they had made to the car. [Edit: Let me add some pictures here. It was late and I was tired]…
Hello everyone, I'm new here! I would like to ask you for advice on how best I can further develop my portfolio. I'm an aspiring Environment Artist, and I'm trying to apply my skills to creating stylized environments. I would be grateful for any advice, criticism, or guidance. Am I moving in the right direction to become a…
Looks like you started with a too high rez. Unless you are experienced the work is always going to look like lumpyvill. Start low, get the layout right, then go in and define the sculpt. Just my opinion, but concentrating on separate body parts as a study method leads to unbalanced learning. You can see this at times with…
I can't think of a good reason to do it deliberately outside of an effort to fix baking artefacts but you could work around in other ways that don't screw you later on. It most likely just got borked during an import/export process - how did you get the model?
Hey thank you so much for the very detailed feedback, these are my renders for artstation, it also consists of a turn table video where you can see the back, I looked at portrait photography and was able to get even better lighting, I made sure to add rembrandts triangle on the face to get a more human look. I will make…
An Atlas texture is a file with all the textures in it. For example the albedo. If you want to use trimsheets you just need to do the UVs over the image. Is compatible, you could do an Atlas of the trimsheets. In that image what is reusing is the geometry (albedo, normal and everything) of a wooden plank or a log. You can…
it's a cool idea but you need to work on your anatomy. In Zbrush you have a great ecorche model that you can use for reference. They eyes are a bit wonky and the musculature needs work. Good luck!