I was wondering because the surfaces look a tad matte to me (missing microsurface details) and afaik in painter the scene is lit by a environment texture. But I don't know if this is the issue. If you find a good sample scene, you could check how it looks there and how the setup is done.
I would really like some crits to push this to the best piece it can be, I feel that I am lacking in the lighting so if anyone has any pointers to help me that would be great. i am also open to crits about anything on the project. Here is what I have so far. Everything that is grey is still block mesh.
Hey all, I'm currently finding more time to take on some smaller projects. Paid work is always ideal, but I'm willing to help out on some mod projects if the concept is appealing and well established. You can check out my portfolio below. www.aaronmwolford.com Feel free to PM me or even better shoot me an email at:…
Sup, I've started working at a studio recently and I've found myself with more free time after work (somehow??) so I thought I'd start a project based around one of my favourite games. Keeping the scope small so I can really nail the details. Most Recent: Ref: http://i.imgur.com/NBFBECl.jpg http://i.imgur.com/nojepon.jpg
Great Points !! That makes sense , Ya know I had a hard time grouping them and I guess I didnt need to at all . Its all environement work makes sense . Thanks alot :thumbup:
I was watching this map in Dreaming city. How can I apprach making this map ? Do I create whole mountain and surroundings and then paint it or do I create smaller rocks and carefully place them in the map? How are these big maps created ? This map has cave through the mountain. Do I place rocks so that has a cave hole or…
modo, max, ps model time = 8hrs = 1494 tris texture time = 8 hrs = 16 64x64 disfuse maps and 1 64x64 alpha map lighting = 1 hr = 1 vertex color map This was for a handheld worldbuilder art test I just finished. The requirements were 1500 polys(tris), 16 64x64 diffuse textures and to be vertex lit. Critque is welcome!…
Hey Polycounters, I had to take a break from the industry, due to being unable to relocate, but now I'm able to move again. Having some trouble due to the gap in my resume so if anyone knows of any Junior positions available I'm just looking to get my foot back in the door. Take a look at my portfolio and tell me what you…
Hello! I'm super new here, and I was wondering if someone can help me about the ilumination and the wallpaper (that's a hard decision). I will post two renders of the interior. It's ment to be a dream, but with full knowing (for the viewer) of wat's happening. (The viewer will only know that its a dream only in the 3/4 of…