oh malekyth, tell your fellow hordies to stay within your confined areas, as we in the alliance currently owns all contested zones. (but seriously though, horde owns in pvp )
This is the WIP of my latest project, I used Unreal Engine 4 for rendering, CC are welcome, this is a contest piece, please check out my progress on https://www.ggac.net/work/detail/4494, thank you so much!
https://www.plasteringsupplies.com.au/8686-thickbox_default/triton-180mm-triple-blade-planer-1500w-tpl180.jpg Yeah :) cool contest, i gonna make this Hand plane for pratice my hard surface
The poll is open and you have 1 week to cast your vote for the Top 3 entries of VG Remix: A Polycount Contest. More info: http://www.polycount.com/2013/08/16/vg-remix-voting-begins/
My friend and i, are creating a Deagle skin for the contest, plus other skins. Day 1: Grabbed Deagle For Painting. Made Space Background. Made Line Effect. Made Tad polls. http://imgur.com/a/0b77C
I have begun my work for the AWP for the CSGO contest. I enjoy using the AWP a lot, not onyl does it represent my clan, but it is one of the most over powered weapons in the game. I will keep you updated.
...also if an edge loop could even be re-edited? then simply just weld verts too quadify this patch but of course it's dependent on context - which in the first place wasn't shared by the OP
Hi everyone. This is my work in progress thread for the Killing Floor 2 Guns and Gear contest. My Idea is a stovepipe hat that would be compatible with all current in-game characters. Here are a few images that I will be using as reference / Inspiration:
actual state: Hey there, here's some first blocking of my beast. Since it's my first contest I really hope to finish this one on time. Some inspiration pinned on refBoard: and here of course the first blockout. There's still a tone of work :D
One of my first creations, me and my friend work together to make this art work. We are both 16 and new to making CSGO skins, but it seems like this contest could be a great way to become known. Thank you.