Hello! I am trying to move the position of a skydome with an HDRI inside of Maya. I am aware that you can only rotate it when viewing in arnold. I was wondering if anyone knew of a work around this?
you can also try running around the level and screen record. then watch it later after a break and you might see some specific angles that speak to you, and you can do a quick 2d overpaint of a screengrab to test out some ideas what you could do there. since it is a vertical environment I think there may be opporunity to…
Finishing this was Phase I of a larger concept. Phase II is to turn it into a magic car, and really fuck some shit up. Think, like, the Delorean in Back to the Future III. Where you could see all the weird modifications they had made to the car. [Edit: Let me add some pictures here. It was late and I was tired]…
The Wallace Collection. If you're in London and you like weapons and armour this place is worth a visit, its free (donations), very central - MAP and one of the biggest collections in the world and not many people go as they all go to the larger museums. It was bequeathed to the British nation by Lady Wallace, Sir…
Hello, thank you for sharing this work with public. It looks extremely useful. Sadly I also came here too late for downloading it. Would be great if you could reupload it again, please 🙏 Would be even more awesome if you could add a tutorial about making it to your Patreon or a brief guideline on how to do it on our own…
Hello! As the title suggests, I'm pretty new to animating in 3D and I'm looking to show off some of my work from the past month and a half. I'd appreciate a couple things that stand out to you and something I can work on for future shots. This way, I know what to keep in my animations and what can be improved upon. Here's…
you probably figured it out already, but the animation only needs skeleton to work. you can associate any skinned mesh with it later non-destructively.
Hello everyone, I'm new here! I would like to ask you for advice on how best I can further develop my portfolio. I'm an aspiring Environment Artist, and I'm trying to apply my skills to creating stylized environments. I would be grateful for any advice, criticism, or guidance. Am I moving in the right direction to become a…
No, this is not currently possible. Generating AO from the displaced mesh should give you more accurate results though. Can you an image of the problem you're having do it this way?