Hello polycount, I'm still pretty new at this 3D modeling stuff, however i'm 100% self taught and have watched an un-comprehensible amount of video tutorials. I'm striving to be an environmental artist, however me and my friend (a programmer) are attempting to make a small game and we need, well a character. I don't know…
I am working on a mod for Skyrim that includes a few new character models. I have many that are done or partly done that need to be rigged to the game's animation skeleton at the very least, with the most being creating a female variant on some armors, or possibly creating a new skeleton altogether if something will not…
Hello Everyone, This is my first post ever on Polycount (far as I can recall) and I am posting my first ever completed 3D character. I am still learning the process of hi to low poly transfer in Zbrush and the UV process in Maya (so don't ask me what my poly count on this is right now...it's high! :'( ) ...but I managed to…
Hi, I'm little bit lost in a highpoly modeling under ZBRUSH or MUDBOX. I've started to learn for a Dominance war, but I think that I'm not ready for highpoly and I'd like to ask You for some tips ,suggestion ... help in generic way. it's a just to see my first attempt ZBRUSH sculpt - <u>OK - here's my 2 questions :</u> 1 )…
Starting a new thread which is to focus on my 3D pipeline on my original character, Mecha Malory, aka 'Servo Vixen'. Part of a larger universe. So I have had an idea for her for a few years, I finally finished her and entered her into last year's Art War 2017 on Cubebrush.co. Here is my concept: Then I took Genesis V1, and…
Hi, after I did mostly hand painted low poly models in the past (http://fguentzler.daportfolio.com/gallery/890173) I decided to expand my skillset and going "Next-Gen". :) After a lot back and forth I decided to take one of my old "scribbles" for it. I already did a basic model and try to figure how I remove the toyisch…
The blood around the mouth of your zombie chick is way too uniform, especially near the cheeks - the blood is applied almost perfectly horizontally, I'd make it a bit more random. Same goes for the hands. Other than that, nice site. I do like the NES controller, but it does feel like filler considering you're promoting…
Day one of Modeling has begun! This is what I've got so far. Yes, its very messy still, but I'm not too worried about polish yet. All of the modeling details will basically be erased when I merge and re-topologize. There are still many accessories (hood, arm pieces, belt and shoulder decoration, etc.) that need to be…
looks very nice so far, but i cant stop thinking about how something of the rectangular front turret plate dosnt line up with my impression of the tiger After looking around a bit, i found that the angle of the hinge is far smaller on the original, something like 15° while you have something that looks like 30 (bot) and…
Very nice, Don't know why no one has tried to help but I will try to do my best, take everyone's C&C with a grain of salt and decide what's best for your piece. image instead: Comments: Eyes are more triangle shaped then what you have, pretty small in comparison to the concept, longer at the bottom same with the nose kind…