Hello polycount,
I'm still pretty new at this 3D modeling stuff, however i'm 100% self taught and have watched an un-comprehensible amount of video tutorials. I'm striving to be an environmental artist, however me and my friend (a programmer) are attempting to make a small game and we need, well a character. I don't know much about anatomy and this is proving extremely difficult so hopefully some of you can tell me why he looks so wrong lol.
Any and all feedback is welcome, i'm struggling with his legs and hands...and feet. I don't care much for his face, and am scared to texture the skin lol. I don't even want to talk about his butt, there is an issue with the geometry that it's incredibly hard to fix (he will be wearing pants so it shouldn't pose an issue)
I will be posting as I develop this character more, i'm going for a medieval character so I will be looking for more feedback as I get into modeling the armor.
Replies
Without spending too much time scanning over the image, there are two things that jump out to me. The width of his head in profile, from his nose to his the back of his head, seems too wide. I think if you scoot in the back of his skull a little closer to his ear it will look more proportionate. Also his thighs seem wrong. Even if he is a beefcake they are pillowing out too much to be believable. I would have the muscles tuck in more as they approach the hip.