Hey everyone, starting on a new concept. Trying to go for a mad max-ish theme on this one. Heres a quick peek at the paintover I created over top of a screenshot of the default deagle to get a feel for how I want the weapon to look when I begin texturing. Everything is made by me except the tire tread grip texture which is…
I feel like a complete noob posting this, but i have been trying to work it out and it just got me, its probablly just and option i am missing :poly122: Whenever i try to create a new primitive in blender 2.62 i dont get any properties window to edit the number of sides of it as i should. The primitive just creates with…
So I recently bought TB2 in order to render some cool stuff, but right off the bat I get struck with this kind of problem: It looks like all the maps I import in Toolbag are simply getting a bump in gamma/brightness, making everything pretty much look like crap. Here's how it looks, can anyone tell me what's going on? I'm…
So this is my first Environment. It's a detective office. The lights and the just default for now as I'm adding props to the scene and then will go for the lighting later. I'm going by modeling each prop and then texturing it. I wanted to ask should I model and get all the props in the scene first and then texture or model…
Just guessing here but in the Foliage mode panel check the Cull Distance Max setting. Also check the LOD settings in the static mesh asset. Play with those values and see if it makes any difference. Thought process is that distance culling is based on either distance from camera or size on the screen - sometimes because of…
so I still wasn't too happy with the logitech drivers. uninstalled everyhitng, then used the default windows drivers. seems passable now EDIT working great now. reinstalled the drivers 3 times and it works properly. previously at 1600 DPI it would just spin around, but now at that speed it runs normally Like how you can…
Eric Chadwick Thank you for your advice! I tried. I couldn't solve it. carvuliero ngon master Thank you for your advice! I want the cloth to be the front side (Blur) and the back side (red). The cloak was made with [extrude]. The front and back topologies match. [default transfer weights using distance as way of…
Nativization: https://docs.unrealengine.com/en-US/Engine/Blueprints/TechnicalGuide/NativizingBlueprints/index.html Performance comparisons: https://www.youtube.com/watch?v=8gVixDglpQ4 You can see that the nativized blueprints are almost identical to the ones that were made in c++ by default. I would say this is too early…
This one. Those were dark days. Monster I will give it a shot now. I did it and of course it is working... I know exactly what. Saving from PSD/Flattened PSD to TGA the Alpha Channels option is checked. Saving from non-flattened PNG to TGA the Alpha Channels option is checked as well, but.. Saving from flattened PNG to TGA…
Hmm, strange. The quad tool disable this setting (and enable it back if it was on by default). I have other users that tested the script and didn't have a problem with this system... To be honest I don't see why you had to do it manually. I will investigate further is other users report the same problem... Yep, that…