update: solved, kind of. not worth investigating because advanced skeleton actually has a blendshape correction wizard, which if you use, makes it so that this problem isn't a problem. I had been adjusting the blendshapes manually. if using sculpting brushes on a non-skinned model, you can toggle the display so that the…
You are most likely running out of video ram. Toolbag's baker is GPU-accelerated and all mesh data must fit on the GPU. Here is some advice to stay within the limits of your GPU's video memory: 1. Close any 3D or 2D applications or any other VRAM-hungry applications that you may have open. Web browsers with many tabs open…
It's more than an alternative to any one dcc application. It's an alternative to all dcc applications, the workflows and production models they represent and the entrenched business interests that produce those applications. What's interesting and special about this revolutionary new framework is it doesn't force the…
I see Modo as amazing, but not due to any one individual feature...but rather how they are combined into one solid application, its smart and as a result the pipeline is streamlined and effective. There's also the question of Nexus and how it allowed plugins like Mesh Fusion to be made. So perhaps whats under the hood, its…
What is TimeLost? : In the year 2115 civilization breaks down due to a scientific organization that decided the planet would be better with robots to replace humans as slaves. They thought that it would make a massive improvement, they were wrong. Robots started to advance in ways that you couldn’t imagine and began to…
Thank you very much for your advice, without a doubt I will apply it in my next project, I will also write down all the feedback regarding those already published, it is never too late to make improvements and thank you very much again!
the first part about the thing you'd want to know is right here [size=+2]Things you'd want to do[/size] So I hope this wall of text up here made some sense for you guys.) I find all this information on how stuff works really useful, but it’s not exactly what you would use on a day by day basis. It’s nice to read once, but…
Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
Thanks (I think) for the advice, but it is quite ill founded, but only through me not giving enough information. The first developement project that will sell for retail is the MMORPG. This does notmean however that we will not be doing numerous preliminary projects to i) Get the team members aquainted with each other ii)…
Studios will sometimes keep open applications for when they actually need to people. That way they have a larger pool to draw from. They also may be getting applications for when they are preparing to receive a project or knowing they need to ramp up production in the coming months. Many studios will also keep open…