Hello everyone, I'm new here! I would like to ask you for advice on how best I can further develop my portfolio. I'm an aspiring Environment Artist, and I'm trying to apply my skills to creating stylized environments. I would be grateful for any advice, criticism, or guidance. Am I moving in the right direction to become a…
Hi! Not sure if MPEG or AVI support transparency? To render out a PNG image sequence, you would choose the PNG option in the "Format" dropdown in the video section.
You know I got a big question on marmoset as still new to it and make sure if i heard something right. Now I export from blender my high and low as one. Now while checking things on marmosot i notice there were things that were off with my low poly so i had to go back into blender to fix it up like fix up, unwrap etc. here…
Hi fellas!I'm happy to present you my first likeness project. This is a personal project i started a while ago and worked on it in my free time between freelancing for clients.One of my favourite actors and film characters, Tom Holland aka Spiderman!Hope you like it, feel free to give me any feedback people :D Check full…
those are nicer to use with the pen than the mouse imo. honestly though - your shortcut selection should be based on the work you do. eg. if you connect vertices a lot, learn where the default shortcut is and if you don't like it, change it.
Hi! You could try with a heightmap and see how far you can take it. Could displace a mesh with it and sculpt details on top. But would be good to define the texture resolution first, so you don't spend time on details that don't show up. Here is a test.
If you see faceted shading on hi res you might beveled each edge first accidentally or give each edge a crease (shift+E) or you just have subdiv modifier in "simple" mode.
I have heard that non-destructive modelling is nice because sometimes they might require you to change small details if you do modelling for job. Thanks a lot!
In a lot of text/code editors when you select or double click a word all of its instances got highlighted. This feature exist in 3ds Max 2024, but does not exist in all previous versions of 3ds Max. The provided code will add this functionality to the lower versions of 3ds max. I am not the author of the code. All kudos…