An update on the project. This week i have created the modular housing set so far i have finished the shop and upper modular parts all i need to do now is finish the housing entrance and then i can create an entire street which will be good oh and fill in the windows and some closed signs. In between finishing off the…
I want to bump this thread again because I have been experimenting with my workflow and the workflow sprunghunt linked, and I'm still finding I'm writing into weird normal map inconsistencies. Not huge ones- the normal maps seem to work fine for anything that isn't going to be tiled. But there are inconsistencies I always…
I imported the walls in Unreal Engine and created some of the assets needed for the castle ruins using the modular pieces. I think they look fine, although the real-world ruins are better preserved than my rendition. Image 1 - Castle Ruin assets assembled with the modular wall assets I created also a material for the…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
Finished: More details on my various social media. Hey guys, I have been working on a small section of an Environment from Dark Souls 3 as a portfolio piece. While playing this game I have continuously been amazed by the detail and style of the environment artwork, even in sections that seem unimportant. I realize that…
This is a 3d environment based on the florence cathedral in italy, an italian gothic, renaissance architectural building made in 1436, up to 114 meters high. It is an extremely detailed architectural wonder. Decidede to make this building as my latest project for practicing modular kit creation, modelling with modular…
This is a free tileset of city streets and grass areas to help you lay down a foundation of city roads for any top-down or isometric style project. If you're going to use this for mobile development make sure to atlas all of these 256x256 textures onto a couple of 512x512 textures or maybe a 1024x1024. NGUI, Sprite Manager…
Hey guys! I'm currently studying 3d art fulltime, and on the side I'm gonna build a system shock 2-environment in Unreal. I'm still kind of a beginner both with modular environments and also with working in Unreal so I'm hoping I'm gonna learn lots from this! I hope someone is gonna enjoy watching the progress :) I've…
+1 to every word typed ^ I also agree with an earlier crit about how its super blocky. Just because you are using modular pieces to build the env. doesnt mean you cant use rounded modular pieces :) I also think there is just SO much noise and repetitiveness, the piece is lacking a resting point. Possibly in the center…
I'm thinking a unique brick trim for the road curve might be in order and cobble stones otherwise. So I wasn't really planning on doing the building facades that modularity. I was going to make 4 building variations (main/center, tall/curved behind it, larger building to the right, and the two foreground buildings as 1…