Nice, some silent hill fanart. I think she's looking a bit too masculine in the face atm. Her jawbone is too large and pronounced. You should post her head without the hair so we can give better feedback.:thumbup:
hey hey the polycount server is cool, was on there earlier, I get a bit of lag cause Im in the UK but its still playable. What time of day/week do polycounters play on there? Ive only seen a few online...maybe its just the time difference.
I meant the central vertical edge going from the bottom of her sternum to her naval area. It just looked oddly long, like it needed dividing, or the verts moving closer together. BTW I can't see the pics at all now.. the links are broken.
heh heh, ctrl+z, yep done that. bad one happened recently - wrote a mail (normal paper letter) address with underscores - got a good way through before I realised what I was doing wrong! That was embarassing and a bit worrying. :) funny thread.
[ QUOTE ] Heh, a fan calling it soccer. That to me is like saying you're a fan of the Beatles and saying wtf is this music, but anyways. [/ QUOTE ] Heh, I'm just accostomed to saying soccer since im American. Anyways thanks for the crits everyone, I'll have an update soon.
Hey there! Thanks for the reply. This was my thought too but it seems enabling the cast shadow option only reduces the effect and not completely solves it. I think it has something to do with reflections but IDK what. Still trying to figure that out.
@Alex_Jw Hey! Thanks for taking the time to answer. We're just going for a semi-realistic vibe, not archviz quality. This asset pack is pretty close to what we're aiming for https://assetstore.unity.com/packages/3d/props/grocery-store-furniture-pack-vol-1-238689 Any advice for a workflow that could achieve these results in…
hey hey everyone ! :D my name is bradley and i am an inspiring 3d artist interested in 3d characters for games this is my second atempt at creating a 3d character as a student at university the goal when creating this character was to create a stylised female samurai, with my next iteration i hope to exaggerate the…
Hi guys, Here in this new topic, I want to share with you what I'm working on right now. The theme of this project is a modern ninja character and her name (right now) is Ayame. I'm still working on her design right now and trying to improve things that could be done. Share your opinion about this, I'm welcome with…
I'm using Topogun 2, BTW. Sry, yet another thread of this issue around here. I have studied it, but still not getting it right. It kind of works with other parts of the body, except the face. Would love to know how to fix the issues. There's a line across her upper lip. And there're also some shades of lines above and…