I am not aware of any engines that use the metalness workflow but don't claim to have physically based shaders, but that in itself doesn't mean much. Again, its not mutually exclusive. However, you do not need a metalness input to have physically based shaders, its simply not a requirement. If you take the time to…
Thank you Brian :) Do you think there is anything awkward? I am currently wondering if its safe to proceed baking out the rest of the body now added some fuzz map, toned down the normals
I'm more making the mod to get good at using Crygengine, and to learn to unwrap better, texture better, but mainly Cryengine, actually the Grenade doesnt have a white background, it just make it that way when I uploaded it because of the alpha channel. I didn't make or bake the high poly of the grenade yet as it's just a…
Thanks guys :) @thatanimator : Well, it'll be time consuming as the lowpoly will be 150k+ tris. I do a combination of hand+automatic retopology in modo. Smaller, more detailed pieces are exploded from larger pieces, every mesh is cage baked in Xnormal, then the baked maps are transferred to the final, non-exploded mesh.…
If you use PTex in Mudbox2012 you don't need to worry about UV's on the high at all. Then you project/bake your high poly details to the low which is easier to unwrap cleanly. If your planning to sculpt in an app, create a low poly base mesh, unwrap it and then take it into the app and sub-divide, sculpt and paint. UV…
First of all, I didn't make an analogy. Second of all, yours isn't valid because these women have been paid to do this, knowing full well what the job was. It is not at all analogous to making a black joke because you have a black friend - that's you setting up a straw man. Anyway, I'd be pretty surprised if any of this…
Hey guys, my first post on this lovely forum. Ive lurked here for a few years now on and off but never needed to make a post until now. I decided this would be the best place to ask the question i have since people here are savvy with 3D programs and understand game related problems. I have two questions really but both…
Hey guys, my first post on this lovely forum. Ive lurked here for a few years now on and off but never needed to make a post until now. I decided this would be the best place to ask the question i have since people here are savvy with 3D programs and understand game related problems. I have two questions really but both…
Hey guys, I'm making improvements on a character. Would love your feedback. Currently the character can switch between different clothing items. All materials have variable base colours, blood masks, sweat, etc. In Zbrush my LP is connected to my subdivision stacks. The intention is to create more characters from this base…
I've been working on a personal project for awhile now but now I have reached a point where I have no idea what I'm doing. I'm a big Metal Gear fan and there's a Metal Gear Risk board game that I want to upscale to a war game scale for my own personal use. I've worked out just about everything except the miniatures. My…