I was thinking of doing a Sci-fi scene in UE5 and was just wondering if there was a way to take advantage of nanite doing hard surface modelling. I see how it's beneficial for the kind of giant organic pieces they used in their demos but I was wondering if anyone has created a scene just importing high poly hard surface…
I've had this set, but haven't done it in so long, now I can't remember where to set it in Z4. Some people have an issue with their ZBrush where they sometimes get jumped way far away from their model, and then have to zoom back in and get situated again. Happens pretty regularly. I remember there was some timing…
-Hi all Long time forum lurker here, finally decided to post some WIP stuff. I'm in the process of going back and cleaning up an old concept sculpt I had done so I can retopologize it and start texturing a game-rez version. Here's some renders of the posed concept sculpt: Here's the Ortho's unposed: The proportions still…
Hello PC. I started a hard surface reference tumblr - essentially a collection of hard surface imagery in the form of collages and typologies - to serve as a starting point for further reference gathering and idea generation. http://hardsurface.tumblr.com/ Thought I'd share with the community, cheers!
I'm curious who here actually uses Zbrush for hard surfaces. Some of the new features recently added in 3.5 make it much easier to create hard surfaces from scratch, but I don't see too many people using this work flow.
Emissive Mapping to express that the character has some high energy in him,This technique that adds a glow effect to specific parts of a texture. This is particularly useful for creating elements that appear to emit light, such as glowing eyes and cracks in the body. For example, in our character Fiddler, emissive maps…
I am experienced 3d artist looking for remote paid work: props, weapons, environment objects, techniques etc. I perform: * 3D modeling (High Poly, Low Poly) * UV Mapping * Baking normal maps * Texturing PBR * Creating LOD (Level Of Detail) I had been working at Wargaming (Persha Studia) on World of Tanks for Xbox One and…
Eat 3D has released a followup to their popular Zbrush Hard Surface Techniques DVD. With Mike Jensen as your instructor, this DVD will take you through the process of creating a full character armor set. And an entire new set of hard surface tricks and techniques for Zbrush, this should be a must have for any game artist.…