-Hi all
Long time forum lurker here, finally decided to post some WIP stuff. I'm in the process of going back and cleaning up an old concept sculpt I had done so I can retopologize it and start texturing a game-rez version. Here's some renders of the posed concept sculpt:
Here's the Ortho's unposed:
The proportions still need some work and I want to rework a little bit of the design. I'm planning on getting a progress post in every weekday. I'm also going to be streaming while I work so I can get a good assessment of how long it's taking me to do things. Stream is located here:
http://www.twitch.tv/deathbywit . I'll be streaming daily starting tonight at 6:30 PM PST, come check it out!
Replies
The resulting panel loop will maintain the crease in the corners when using the "polish by features" option in the deformation tab. Here's what the resulting panel loop looks like:
This has become a quick way to clean up shapes so that the sculpt feels less soft. Though for some complicated shapes I've been creating in maya and using GOZ to append them. Here's a quick example of a few sets of panel loops so far:
I'll be streaming today starting at 3:30pm PST over at www.twitch.tv/deathbywit
Streaming today at 4:30PM CST over here: www.twitch.tv/deathbywit
I also left the recording up on my twitch page of how it was done: http://www.twitch.tv/deathbywit/b/488228672