@lotet @leoartz @IceRock @Nuclear Angel Thank you guys so much for the comments! :D It makes me very happy and motivated! I'm really sorry for not posting updates lately, I feel terribly quilty. The reason I couldn't post any updates is because I'm currently no-lifing to finish a graduation project. I'm studying Game…
day 6, i decided to just finish a gun i was a 70% but spend some extra time on the uv and texturing So sombra's little pewpew gun from overwatch model day 7, trying out how good i can do normal maps just in substance painter with a low poly raven i am pretty happy about it even if it's not 100% accurate :) worked fine with…
yes and no, Warren was inhouse most of his career as far as i know? Out of 50 games i have worked on, only 2 have been as an employee and maybe 5 in total have been on site, all of them german productions almost unknown to foreign gamers. I worked alone from home for about 1-2 years, then jobs got bigger and i wanted to…
Interesting, I thought that Uncharted was really the first time characters felt like actual people and not video game characters. Animation in the Division is great and the quality of the art is top notch but the characters just look like generic video game characters, there is no emotion, barely any facial expression, the…
"next-gen" has become synonymous with PS3/360, that term needs to be retired atp (fans seem to have started calling it "Gen 7" lately, with PS4/XBox720 being "Gen 8" / "upcoming gen" / "new gen"). Anyhow, the big one I think we're going to finally see is self collision. Up until now it wasn't feasible due to the low poly…
1.Draw circles every day, it helps loosen your arms, 2.get a sketchbook 3. don't be afraid to come up with new ideas 4. take your time, no need to rush everything 5. what types of games do you want to make ? 3D? Flash? Shooters? Platformers? 6. sharpen your drawing skills before you venture into 3D 7. What skill set do you…
I use to have everything spread out where it was suppose to be.. like the scene files would be under documents, my ref would be in the pictures folder, Video related ref in the videos and Id use my Desktop to put temporary files and Id just have them all grouped as one with the W7 Libraries feature. Doing this, over time…
I... DON'T.... WANT TO..... BAKE ..... MAPS That's it. I Swear to Jesus Christ ! Really ! No reason else ! I am NOT lying. I swear on the name of Her Majesty and Country ! Really ! I have no ulterior motives ! Believe me ! I am not GUILTY ! You GOT THE WRONG MAAAAN !!! You believe me now ? :D Ahhh the most important…
1) The shape of her head. You should probably separate the hair from the head. There's a big enough transition there that it should at least be modeled in as a step if not a totally separate object. If you ignore the hair, her head is taller than it is wide, its the reverse on the model. 2) The shape of her dress is flat…
OK, I thought i was actually improving without using plugins... Actually, my mapping has gotten alot better in ALL ways. But seems I've more to learn from the polycount crew, which doesn't suprise me at all. Seems lately I've been learning all types of useful Max techniques. I'm normally pretty loose but do get uptight…