The face is looking great. The collar looks too thin though, have you tried using the shell modifier on it? If you go for transparency you're going to need some more hair planes. You should also add a hairline to the skin texture, the border between skin and hair is very sharp at the moment. Keep it up, this dude's looking…
@GhostDetector Hi dude! The light setup is a bit too dark, so It's a bit difficult to see the textures. The metal on the top feels really nice though! I don't have much experience with stylized texturing, but I made some edits in photoshop, which might make the scene better. I adjusted the brightness of the textures,…
Can only imagine the monumental pain in the ass it would be to not only UV your high res mesh (other than simple primitive shapes) and have your lp match that closely for the object space -> tangent space conversion to work nicely. Would much rather use a cage and modify the problematic areas to be further out/closer…
I usually do it this way in Blender thanks to re-mesher and data transfer modifiers. Max can do it too. Maya probably too In many cases you don't even have to mess with hi to low poly baking ray distances or cages. I bake object space for remeshed . Then apply the very same texture to low poly and re-bake it into tangent…
Hi guys. I am modeling hair and making the tip very thin and flat. There's always small holes on both side whenever I Dynamesh it, and big holes when I Zremesh it. I have tried the "Close holes" feature under "Modify Topology" and it doesn't really help (picture 1). My question is, Is there anyway to deal with these holes?…
We need to get our characters into the engine, but we have never used Max for rigging before so we're kinda flying blind. It seems from my research that we need to use the Skin modifier and edit the envelopes. Again, don't really know how to go about doing that. I've seen Poop's tutorial a while back, I'll have to take a…
Hey guys i have been trying to create a robot spider that looks good withing a sci fi corridor or something like that. I have used different concepts for reference on certain areas but the design was made mainlly by me and as i concern it could look a load better but i am not sure what i could add or modify to improove it.…
Im looking for feedback and ideas for this bad boy. Im kinda stuck with it right now. I dont know if I should do an old hunting shotgun, or something a little more modern. Also this started as a prop, and not really a first person gun, but im open to change it. Its 807 tri's at the moment. What range should i shoot for if…
I'm trying to do some things to the model I'm working on and everything I try to do to it has a huge effect on it because I guess the scale on it is very small, although I don't know how to change this. For example, if I extrude or put a modifier like Push on it and set the value as low as I can (.01), it extrudes/pushes…
How on earth do you export morph target data as FBX? i've tried all the options included the bake animation checkbox and nothing seems to convert the morph target data. On import the FBX object sits there with no animation. 3dsmax morpher modifier > keyframes on different percentages of morph target swap > export as FBX…