Hi everyone! I have a question. I'm 3d graphic for 4-5 years (I making lp models, hp models and other things that you can check on my portfolio) but I never made any good game art scene so I decided to make one in UDK. I found pretty good concept of office room in web and I will try to make it by myself. I hope you will…
@EarthQuake: Sorry for my lack of clarity. What I mean is a sub_group within the bake groups of each baker, which objects can be added to that will only influence the AO bake, being ignored for all other bakes and not influence the cage in any way. For example, I have a "head" mesh and a "hat" mesh. I want both objects to…
You can duplicate geometry and flip it instead. For instance, if you have a reflective floor in a room, you take the entire room's geometry, flip it, then place it underneath the floor and have the floor be slightly transparent. Its a pretty common tactic that is used in mobile games now. (infinity blade did this in the…
if you work alone everything is much easier in therms of Software tools you use. But as soon as you have to work in a studio pipeline its getting more complicated and you have to follow some rules. If the animation department is based on maya which it is most of the time you have to provide maya files. Early on dummies…
Good luck King of Ska, just remember quality over quantity! Better to reuse one generic awesome bottle 50 times than to have 10 really cruddy ones. Also i really liked this image from vig: Not many assets but still a very interesting image, heck it's even in black and white, you don't need crazy diffuse or specs for an…
Hi. A year or so ago I sat down and started making a new portfolio site for myself and accidentally made a CMS. By now it's a fully functional portfolio/blog system with an admin backend and a few bells and whistles. The thing is, it's not really there yet (=ready for release) and I wanted to see if there's an…
Been a while since i have posted anything. or even had my hand on a computer. Been away a while :) This is a new project i'm working on for fun, based on a piece of concept art by Hyungwoo Kim, an awesome artist! I'm taking a slightly different approach to this project. Normally i jump straight into Zbrush and make it all…
I use Google Tasks as kind of a note taking / task manager thing. You can make an application shortcut out of this link: https://mail.google.com/tasks/ig I also have an iPhone / iPad app that lets me add items while in meetings.
Ged - Thanks for the tip about separating the coat and torso, it really helped for getting the normal maps for the deep recesses. woogity - Thanks. I ended up splitting the model into about a dozen different bakes in order to get a solid bake for everything. crazyfingers - Thanks for the insight. I ended up widening,…
looks cool! tho, it seems like you didnt take the time to put in the details on the bag. Little wrinkles n stuff like in the reference. Also, if you are taking your zbrush mesh, i think it owuld make more sense to decimated since you will be baking the stuff later on. no?