I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
If there's anybody out there who is still interested in making a collab, how about this: 1. We make the game in Unity3D, so we can play it in browser and use multiplayer. I would rather use UDK, but it lacks the sort of instant gratification we're looking for. People want to feel that their hard work is going to be…
@Blue_skies thanks ! @Eric Chadwick thanks! - planning on heading out this weekend to do some more outdoorsy painting, haven't figured out where yet. I did a second one at the tail end of last month .. A bit of random sketchy warmup gibberish- and these two. both WIP. They're the start of an article I'm writing more or…
knowing how long you've been modeling would be beneficial to know as far as feedback is concerned. I know you said you started at 10, but if this is like your second model, or your 300'th, I think the feedback would be different but regardless, I'm going to assume you don't have a terrible amount of experience You should…
Hey, thanks for all awesome responses! Many of the points mentioned have been bothering me, I guess I just had to hear it from someone else. Yozora: Your like banner police today, ha ha. Okay, I changed the banner up and its like a 3rd of the size now and better looking I think. I'm kind of bummed that some people don't…
I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
I actually thought I were pretty nice there. Side note, a Bethesda game will never actually fail in sales, just like how a CoD game will never fail in sales. Pros for Bethesda making a Stalker game 1. Larger areas to travel in, The biggest downside (besides the bugs) in the current stalker games are that the areas are…
The UVWs have quite a bit of room available for use. It's generally a better idea to place UVs right next to each other. Sometimes rotating them a bit or using some Tetris logic to fit them as tightly as possible is required. For the UVWs, the scale should never be rectangles. It should always be perfect squares. The way…
Small Update: There are several prospects that have decided to try out for the project, but the game really needs a coder. Also the game has been cut to the core of game play to make the project easier, fill the "meat and potatoes" of the average gamers needs first and ensure quality content. IE The game is now going to be…
His cold steel hands gripped my jaw tightly. I felt the electricity pulsing through his mechanical veins in a rhythmic fashion. He turned my head from side to side, the glowing orange holes where his eyes should’ve been traced the open wounds on my face, as if looking for something beneath my flesh. The dark grey steel…