Hi, we're working on 'Blood&clay' https://bloodandclay.com/bnc.php and we're looking into transfering the rendering from Arnold to Unreal. If you are an UE pro and skilled in the render features: We want to test UE with this shot( scroll down to 'first shot'). What I want to know first: will it work?- we have scanned…
>Why exactly do we need the .GetDimensions function? It's just the d3d10-d3d11 way of getting the resolution of the top mip level. You can just pass these yourself which is probably what you're already doing? The reason you have to scale by the texture resolution is because in a derivative map of the height map the slopes…
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I'm tired of searching. I have two dynamesh objects. One I can change the resolution by using the slider and remeshing, the other I can not change the resolution of. What's the magic button I need to push to make sure I can move up and down resolutions in dynamesh similar to SDiv?! THnx.
You don't need to :) If you want more resolution given to a prop, the Unreal way is to increase the lightmap resolution: http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-04-resolution-static-meshes-bsp.php
Hi! Props for attaching files :-B Taking a look at the lowpoly, I'd say with beveled edges and the resulting mesh shading, hard edges become redundant. While hard edges need UV splits (when baking a normal map), not every edge along a UV split needs to be shaded hard. I would use use hard edges deliberately in places where…
Hey. Thanks for the reply. 1. Glad to see these changes being made. You think the new update might come out within the next few months? Lots of changes I'm looking forward too. 2. The scene I'm using is definitely made during the latest version. From what I can tell the tangent space appears blank every time I relaunch the…
yeah this looks good as long as the resolution of the tiled detailtexture used for blending is larger then the resolution of your working file. when the tiling is set too low, you start getting those pixelated artifacts from lacking resolution.
Ok, just finished taking an asset through the painting process. Everything works, I can paint, bake and make custom materials. You can have 16k in viewport if your card supports it (Substance is 4k displayed max). And that alone is awesome as I can make my trim-sheets in the 1k x 8k size. Coming from V4 to latest, I can…