wounder if anyone knows of a good approach to build something like this ceiling was organically trying to use curves and loft, but i really don't know how to work in the spots for the windows into the main arch. thinking i could worry about the main arch of the ceiling first, than cut a hole where the windows are and…
No game dev biz experience, but I made a game once and am looking into hiring some contractors for my next. So this gives a little insight as it makes me have to think similar to the people who you might be working to earn the attention of. Basically, if I am gonna hire somebody I want somebody who can do something that is…
I just have no time lately to waste lots for learning something just to figure out there is no real advantages. Those month long trials are in fact just couple weekends usually when you able to try something. But chatGPTv5 makes Insatmat sound super cool like he wants to sell it to me. For example it tells me there is a…
Copied and pasted from a recent similar thread on CA. My main axe is my avatar icon here... Ibanez RG448 in natural ash finish, they don't make 'em like that anymore... it's damn fun to play and sounds great. Also have a black Epiphone Flying V (for alternate tunings - Ibanez is double-locked), but I want to sell that and…
It is a sad reminder that rather then being concerned with the fact that help is there, poor people in the region are worried that they wont be able to afford their flight out. What kind of screwed up country do we live in where we have completely turned our back on large parts of the population? Wanna play the blame game?…
The S texture most certainly not go into a "specular color input" UE4 does not support "specular color" and functions on a metal rough shader model, not a specular glossiness as pictured above. So the texture called S is actually 3 inputs, with each color channel being a different input. I usually put ambient occlusion in…
Keep in mind, the cell-shading you see in games like Naruto are mostly achieved by shaders, and you only deal with that when you're making the material in a game engine like Unreal 4 or Unity. Textures contribute TO a shader/material. Think of textures as skin, and shaders as a set of rules telling light how to show that…
Alright, I messed it up before. I've fixed it now Set in the PROJECT AU. In this story, Vi defected from Project rather than never really being a part of it. She was found/rescued by Ashe and Leona. Projects are set into classes (Marksman, Fighter, Assassin, Defender, Brawler and Leader). There are three Leader class…