Quake Live has made a few changes and a brand spanking new workshop for maps and player models? how interesting... http://store.steampowered.com/app/282440/?snr=1_7_15__13
This is for a unreal fantasy MOD a friend and i are bringing back to life, included is a dragon that is near complete, and a fortress static mesh, opinions and crits appreciated The mesh In game Fortress -Buddikaman-
Still learning this engine... I just downloaded 4.4 and I noticed that my project files from 4.2 are grayed out. Can I not open old project files in a new build?
Hi guys! So I've taken some of the suggestions I've gotten here and from colleagues, and edited together a new, shorter demo reel with more game-centric animations. If you could offer any additional feedback and assist in refinement, I'd be greatly appreciative :) [vv]132058963[/vv]
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
Improved Poll for clarity and understanding for the participants. Writing a poll for my dissertation in advance. Is gaming to you a habit or an addiction Please, don't be a stranger to write a reason why, your opinions is the life blood of this poll. --For those of you that commented on the original thread --…
ok, here is initial concept: http://www.jasonchanart.com/gallery/2005/fanart/gnomes_big.jpg By Jason Chan, for World of Warcraft. And there is uvmapped model- next texturing. feel free to comment and critique that shit please, cheers!