ErichWK: Thank you very much. Yeah, his artwork is really organic, even all his machinery >.< But I've always loved it, so I guess it's my chance to fanboy it d00kie: Thanks dude, 6 my favorite final fantasy. On the snes, but was epic and cinematic without the use of FMVs
i used 3da max 2k9 w/ FumeFX plugin and a superspray, rendered w/ Vray 1.5 sp2 i only rendered 280/400 frams, more to come (render took WAY too long =S) [ame] http://www.youtube.com/watch?v=G5xu55peQ_o&fmt=18[/ame] <youtube i did upload it, but its 72 megs =S
Just going to post random scrap I model. Trying to do 1 every 2 days or so, depending on the complexity of the model. Would appreciate suggestions for things to model and CnC. I did this one a couple of days ago, it's a 7.62_25 FMJ Bullet. Wallpaper... some people on facebook wanted one, so like a slave I went to work.
So for my FMP I'm making an animation of a Star Destroyer flying to a planet, now to create the space backgroung I was told by my tutor to use the paint effects in maya, now the way it paints is like the way paste comes out of a tube, I'm not sure how to create the environment with this. Does anyone know how to do this?…
Hello Quixel Team. As i change that attribute of the white "Chrome" to "Undefined" in the ID menu (after "Links") and clic "done", dDo override that setting. That's the same through the loading of an ID xml preset. look at that little video available in 40 min. https://vimeo.com/115855670 PS: i'm on Win 8.1 64 and CS5
Yeh it probably should be there, but I kind of just stuck it where I had space. I agree with a preset dropdown, would be more useful, along with a save preset button too. Also, in the bake queue window, those items should be like xml files or whatever and not model files :P
Hi Guys, it's another Workflow Trick! It's about working a bit more efficient with XML-Asset-Libraries. :) Workflow Trick #2 Introduction Video [ame=" https://www.youtube.com/watch?v=qAV4ugQ6IE8"]https://www.youtube.com/watch?v=qAV4ugQ6IE8[/ame] Article http://simonschreibt.de/wft/open-assets-with-notepad
thanks for the answers guys. Just a quick question, i know my lowpoly i sticking through at some places on the hipoly. is that was causing this? should i scale down the lowpoly? will test the other tips now ps. i was aware of that preview window bugg. the render fil have the same problem.ds
im not reasding al this because im a bit tired, but i know there's a students vershion of 3dsmax you can pick up for about £80 i belive it doesnt even have watermarks, but ovcorse i have the ful vershion and im sure you all know about downloading stuff..
I did this for my 3D character modeling homework. Such a pain to piece together. Mudbox was awesome though for both sculpting and handpainting. Character: 5,694 polys Fish: 2,725 polys Fishing Rod: 661 polys 3D turnaround video: [ame] http://www.youtube.com/watch?v=UnTltNSn83Q&fmt=22[/ame]