With all these PPMs we need a polyfrag server for Doom 3 some time soon... And of course more download links! BTW, you know about pm_thirdpersonangle, right?
Hello. I'm having a trouble with making a tree in UDK. I have a TGA RGBA texture exported as 32 bits/pixel. Imported to UDK, material set as MASKED with 0.333 clip value. And this is the result: While in Marmoset toolbag the tree looks much better: Is it an alpha compression issue or something? It says that it's DXT5…
Looking good, huge improvements. Crits: - The level of dirt at the bottom of the white area, is about right for the level of dirt next to the ground. The bottom piece needs that treatment also, and maybe a bit more. - It looks like you dropped in onto a grass plane. Blending props into the environment is also something to…
Hey guys I have decided to create a portfolio piece from this reference picture :) . I decided however to open the middle door and place a restored golf mk1 maybe slightly modded in a old school style (white wall tires) etc that will pop from the garage background. I was thinking maybe having it orange again to really pop…
This is my first environment project. I'm building a outside streets. So, I made a wall with a door and windows on it which looks like this. No.4(the wall) needs to be tiling as bricks, but the door and windows are going to have different texture. My question is, do I need to make separate UV maps/sets for tiling wall and…
Thanks everyone. There were a couple of comments about the skull door lighting up when you get close to it in-game. I'm glad everyone likes the door but I can't take credit for the lights turning on. Thanks to our technical art team for that. It was as much of a surprise for me. I just came to work one day and suddenly my…
Level Blueprint: Step 1: If CallButtonUpTrue > Open Gate If CallButtonDownFalse > Close Gate Step 2: (CallElevator button matinee) LeftMouse Button = play matinee (only if gate is open) Step 3: (Elevator door matinee) Essentially just Open door/close door *SideNote I also have steps 1-3 for CallButtonDownTrue and…
The shadow casting from my one light (DominantDirectional) is really low, i know ive seen in other games using udk, really crisp real time shadows. do i need to up some setting or something? i'd like to have nice crisp shadows.
I'm currently working on a project that will hopefully help toward my portfolio! I'm working on a discipline I want to go into - Character art, and a discipline that I struggle with - Environment art. The fable game series inspired me to pursue this direction of career path, it was the reason I went to university and the…