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UDK poor alpha quality

Hello.

I'm having a trouble with making a tree in UDK.
I have a TGA RGBA texture exported as 32 bits/pixel.

Imported to UDK, material set as MASKED with 0.333 clip value. And this is the result:

4oy2R.jpg

While in Marmoset toolbag the tree looks much better:

GA2Ug.jpg

Is it an alpha compression issue or something? It says that it's DXT5 though.

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