Hello.
I'm having a trouble with making a tree in UDK.
I have a TGA RGBA texture exported as 32 bits/pixel.
Imported to UDK, material set as MASKED with 0.333 clip value. And this is the result:
While in Marmoset toolbag the tree looks much better:
Is it an alpha compression issue or something? It says that it's DXT5 though.
Replies
have you tried to use an independant opacity map? maybe that will work better
Used independant opacity map.