I would not recommend any CAD software for modelling game assets. It is like bike messenger asking if he could use Semi-trailer truck for work. Haven't played with Rhino for years, but I believe that you really cant edit polygons in Rhino. You can export your NURBS model as polygon model, but that wont give you good…
Well at my second to last job i was on my way to work on a 2 lane freeway,all of sudden the car in front brakes out of nowhere and barely hits the car in front of her,but me i lacked the luck and and the distance to break in time and i hit the lady in front of me,not that hard but quite a bit of damage. As im looking…
In GT and specifically in CARCADE.DAT cars main body have 136~244 polygons(triangles + quads) not counting LOD models(theres two more LOD models in car beside of the main model) I also don't counting bottom of the car as it use different type of face and the wheels(they are stored elsewhere anyway), theres also shadow…
I have no idea whats going here.. I just downloaded Maya 2014 because I hated 2013 and was hoping 14 would be better.. I was having this issue with 13 where I cant get maya to NOT do symmetry when moving a vert around.. Its so frustrating.. I have to use 2012 because it doesnt have this issue.. but I would love to know how…
I sometimes encounter an issue with deformed textures and losing details in some regions of my models, like normals or edge highlights, after importing my assets to Unreal. The reason being is that Unreal rounds up UV coordinate numbers, unless full precision UVs are enabled for static mesh: Here are some examples. Left is…
so bobby our other cat is hanging on well. Last june, she almost died, but since then she has managed to carry on . Has bad arthritis and diabetes but still here. I doubt she has that much longer and she is nearly 18. Great cat, though has never caught a mouse :) she just looks at them with mild interest
I've been working on this car for a couple of days. It's for my Unreal mod. I'm planning on using it as a dynamic object that can react to explosions, collisions and stuff like that. At the moment it has abaut 3000 tris. I'd like to know if that's already too much or can I put more detail in it. There's propably going to…
I have recently started using Substance painter and i am starting to get more comfortable in it, however i have noticed the lack of a car paint material. In wanting to do some vehicle models i begun to research the process of creating one but Substance designer is a bit out of my scope at the moment. also the tutorials i…
So setting aside the fact that he doesn't know how his own technology works or games are made... If it did control and generate things every frame at the geometry level that would be impressive from a technical standpoint. However similar questions come to mind as any other art: how do you keep it consistent and prevent it…
so far so good. youve strayed a bit from the original proportions and angles, but no biggie. some parts have way too many polys. the cylinders on the back (the 2 smaller ones) have too many sides, and their caps have WAY too many sides and divisions. the pipe running down the side to the stairs have too many sides. watch…