I wouldn't go that far, but it's pretty durn gewd. I really like your textures, not every piece needs to be grunged up but variations in texture sheets are a good idea. Check some of the reference for the lever, it should be bent backwords a little more where you grab it, and and it's a little on the thick side. The body…
This is coming along very nicely, and that latest update really helps match it more closely to the concept. If you want to match the concept even more closely, one distinctive thing about it to me is that the cast shadows in the foreground have a chunky painterly look. That would be a bit tricky to do in Unreal (separate…
On Hell and Nightmare he doesn't feel anywhere near as OP. He was pretty easy for Normal but by the time I hit the second half of Nightmare I was dying fairly often and had to switch to a very defense-oriented build. In Hell I keep running up against Arcane Vortex Wallers and dying again. I am loving how their skill system…
I'm trying to get into UDK a bit more. I was just wondering about scale. I put in one of the 96 unit tall UDK character models., but when I test play the scene in the editor, my in game character is much taller than the UDK character. So, how do you guys go about scaling? Do you build to a scale that is suitable for a 96…
Hi my name is Brent Waller. I have 10 years experience in the games industry, I've worked on a variety of art styles and game genres, from cartoony adventure and party games to more realistic shooters and movie license titles and everything in between. I have experience in creating large scale natural terrain and organic…
Thanks for sharing, love the references you picked out. As far as your layout id say your composition of props and foliage is fine, the trees are a ok height compared to the barn (could be taller due to lack of detail in the skybox). I would try to spend some more time focusing on the lighting and color scheme here. All of…
I'm having a hard time sculpting a face. I hope the smaller body is looking realistic, I think it turned out quite well. I put it there to display that this character is being stretched and is much taller than a real human. The head however, is not looking right. i've tried and deleted it like 5 times. Always looks…
Im still have not nailed down the exact concept of what or where this place is suppose to be, I have looked at reference of egyption labrynthes, castles, old mayan ruins etc. still having a tough time. I just know I want to create some kind of tunnel/underground structure reminiscent of games like Balders Gate, Elder…
Hello there. No more pc at home except an old crapy laptop; I guess it is time to practise drawing instead of 3d while waiting a brand new computer. To start, a few sketches inspired from a book about french middle-Age soldier's equipement. May put colour on them during break time at work. If someone knows an online…
My teacher wants me to animate a block that makes a round trip with a chain.(This was translated to english) In french it was aller-retour for roundtrip wich means back and forward , so im supposed to animate a block and goes left and right ok i get that but what about the chain?