I'm trying to get into UDK a bit more. I was just wondering about scale. I put in one of the 96 unit tall UDK character models., but when I test play the scene in the editor, my in game character is much taller than the UDK character.
So, how do you guys go about scaling? Do you build to a scale that is suitable for a 96 unit tall character or to the eye height that you get when you test in editor?
I have a feeling this is a dumb question, but its got me puzzled.
thanks.
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