Yes for good or for bed I am still around LoL you actually build whole skeleton, impressive ! Have you notice that he is smiling? most skulls I have seen are kind of sad Ok I can see lots of things that can be improve Lets start with what you will probably care : Proportion and alignment : Sternum is very long but its…
Hello Polycount ! I'm a student from Germany, currently in his 6th Semester, who needs to build up his Portfolio. I will post my Models and work in progress screens here, in the hope of getting some feedback that might help improving my skills. I've been working on a few decent Game/Mod Projects in the past 5 years, but…
Hello! I might be a new member on polycount but i am a long time league player since season 2 and i just couldn't let this opportunity go! Throughout my league experience I've played almost all of the characters, sometimes for fun sometimes with determination to win! I've looked at and admired the gorgeous splash art that…
Apologys for this being an amateur question (I assume it is) also apologys for my spelling, (Dyslexic, but using a spellchecker) Anyway straight to business, I am preparing for my Graduation show and final hand in of my Environment project at the moment (hand in is on the 6th so rely working on it day and night now) my…
Tested a cheap print using Shapeways.com. Scale is 1/6th, the one used on the Appleseed HotToys figures! A bust like that cost me 32$ to print there, keping in mind that they are limited in filesize meaning that super detailled sculpts cannot be uploaded there. Also their highest quality is not as fine as what Ownage or…
Hiya everyone haven't got too much done on her over christmas, but getting back to it now. Mostly done on the creases, boots done, think i'm done with the hat. I'm on like the 6th iteration of that fucking bandana, so hopefully i won't start hating this one for a while. Got to do her gloves, and then go on to fixing her…
Yes it is always better to split off your alpha stuff if it is only a small % of the asset that needs alpha, the reason is simple, a 1024x1024 texture with 24 bit(standard) is 1/4 the size of the original texture, and a 1024x1024 32 bit(with alpha) is only 1/2 the size when compressed. So you're doubling the amount of…
Gosh, Thank you so much for your feedback! this is really thorough, i like it! To me there's been a few things people pointed out from reddit and twitter that I think fit great with Eve's theme: 1.- Eve has the horns growing out of her forehead instead of wearing a mask because her human form is essentially her mask. Or…
I'd say that you're focusing on the wrong fundamentals if you're saying you mainly want to get the mesh right for rigging. Right now the anatomy is very confusing and the poly distribution even more so. You should focus on building up a solid form before going apeshit with the polycount just so that you can get up to…
Why do you have such tiny holes on the front of the cylinder? Also the squarish notches in the back look like they're getting mushy when you smooth it. Can you show us a better close up of your geo, unsmoothed? Looks good overall. Instead of trying to do lateral symmetry on it, it would have been better to use radial…