I've had this idea for a while now, to create the 4th or 5th level of the Star Forge from KoTOR. So far I've been working on blocking out the level using modular pieces, but because of the circular theme of the entire thing I've had to scrap+rebuild a couple of times. Anyway, progress so far: This is what I'm using in…
Hey guys. My 15 year old, self taught ass has managed to get into another indie game team venture. For the, er, 4th time. Hopefully I'll be able to rock my socks off with modelling in this one. It's a COD WaW mod team who makes pretty sucsesfull maps. I came up with this idea of a heavy machine gun. I'm not really a gun…
For those of us who celebrated 4th of July I want to know whether you also had strange dreams last night from the food that you ate, the way that I did. Basically, I moved my car away from another guy's car in the Wal Mart parking lot. And he took offense to that because he thought I was insulting him when I did it. So one…
Unfortunately the geck page doesn't have much info on importing new models, you'll have to search the geck and mod forums: GECK Forums MODS Here's what you'll need to unpack the Fallout 3 meshes: BSA Commander (you have to use a hex editor to change the 4th or 5th bit from 68 to 67 so make a copy of the bsa) Nifskope: this…
You'r welcome, a quick note regarding the edge-highlight map I was talking about in these videos. Technically the texture map that I'm using is called a curvature map which can be rendered in Xnormal. You can get much better results in Xnormal compared to what I got in Mudbox or Crazybump. I'll add the note in the 4th part…
HLSL in maya is emulated. A second buffer using directX is composited at every frame onto the native openGL viewport of maya. Performance of HLSL compared to cgfx is about 1/4th, based solely on my personal experience. It has the advantage of being able to load hdr textures, other than that: it sucks. (no reload button,…
Make sure you save your images for web. Your first two load pretty quick in lightbox, but not the others and it could be due to size and not lightbox. I still hate lightbox though. Take out the character because it's not helping you. also the 4th image has proportion issues with the objects. For example, that PS3 looks…
Thanks everybody for the comments. I rechecked my well texture with your comments in mind. Even though efficiency was not my main focus I do realize that this is an important part of the texture creation process. It seems like I can get the same resolution texture with only 1/4th of the previous texture size. This does…
Damn~~~~ the helmet is lookin nice ----> on your picture :D Your 4th characters face seems weird.. Just a little bit of change would make it awesome cause i love that little dude cant wait till you start that character xD Space Dude = awesome so far I think having something bigger on his chest might look cool <_< Ill be…
I'll bite. Remember when JRPGs were actually bad ass in the 90s? I lost my 4th disc to this game so i could never finish it.. ..and Actually I remember I lost my second disc to Xenogears so i could never finish it. I was at the last boss. AND I LOST MY MEMORY CARD When I was at the last dungeon in FFVI. Man.. What a…