Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…
Where his pecs meet his arms looks funky. Normally there would be more separation and they'd insert under his deltoids higher up. So more of a U shape for the base of the pecs rather than straight across. Then on his back you've got a similar thing going on with the teres major/minor - those don't run into the arm that…
Try out some First Person shots, and think about adding details that affect the silhouette. Maybe think about some bigger chunky details to break up the flat line running the whole way down. The gun doesn't have a stock, which is very gears of war. There's nothing wrong with that persay, but I think if you added something…
I don't know, I think modding's dying off really, at least the potential playerbases are. Sustaining plenty like even 30+ humans is rare if you're lucky that the gameplay isn't CS fare. HL2 was popular on moddb BEFORE IT EVEN CAME OUT! Lots of dead ambitious projects always start up for it because there's some false sense…
The engine looks unfinished as there are angular cylinders that looks like they should be smooth, it also looks a bit blobby in place. I also think you should either texture it everything or nothing as otherwise it'll just look like you abandoned the project. The cathedral looks kind of promising but the lighting is very…
Wooooooaaaaa, hahah steady on there mate. 1s things 1st, the railing looks great and has a nice color pallete/detailing. I dont understand the rest in the latest pic though, insanely saturated and glowing almost, looks like the railing is floating in a scifi acid trip and not grounded together at all. I would desatureate…
Hello again :) @harricool Thanks for your suggestion for showing more of the process and references. Actually I just start this from my very very rough sketch at first I intend to make something up for a base mesh comp. on GA (gameArtisans) But, in the end I change my mind about it and continue make it into my personal…
Man, i sure wish i could be working on innovative games like you, games that will change the way people see the medium forever and will make other game designers gasp in awe. What's the secret ... a new way to group units in an RTS ? What are your freetime projects, anything innovative like anime ninja models with giant…
Basically, this is all for a contest on cgtalk, but the situation is that I've yet to recieve a critique and I've really only received a couple comments of any kind. So in an effort to improve my character designs and their corresponding models, I'll post what I have here for you to tear up at your discretion. My idea for…
Hello fellow forum members! Introducing myself, I am a brazilian artist, i have decided to participate in polycount's forum to improve my skills in digital art. Hopefully i'll get to interact with other students, artists and get motivated and improve my skills. My background as an artist is all traditional - in traditional…