Your cherry hath been popped! It certainly looks better than my first contrabutions to this board. If he's wearing pants, those better be spandex! it looks like you're modeling cowboy boots under those pants... perfect if you are lookin for that "brokeback mountain" kind of look, however I think perhaps making the pants…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…
Hey guys! I've been working on this game character for a couple of weeks now - on and off.. I started this project mainly to learn sculpting, perhaps gain a level-up as an artist and to keep myself interested. It's also a great counter-weight for the work i do on 3D mobile games during the days.. The character is a helsing…
I agree... you are kinda caught in a limbo state atm. You don't have a significant amount of work in either. And you could use a breakdown of your environment. When I went to that page I felt really let down you only had one shot. Maybe render out some individual props from it or some close ups of your textures/details.…
there's a reason they've given you two sets of concept art - they want to see that you can translate the specific design of the tree sketch through to the colourful lego style shown in the fungus sketches and i don't think you have. First off you've lost some of the specific details in the tree - the curls on the hanging…
I think what nikhil is saying is that at some studios, and not insignificant studios - studios that most new artist would be clawing over eachother to work at - such artistic skills would be wasted. They would not be called upon in the day to day work, even if they were initially assessed as part of the hiring process.…
yes avoid seeing the movie at a theater. watch it on dvd if you are still curious. i just watched the movie a few days ago. read the book a few months ago. i pretty much scoffed at every bit of the movie and at the end all i thought was "Poor Christopher Paolini." it was like someone took the cliff notes version of the…
@jerry: thanks for the boost man! it always makes me feel good to know i cracked up somebody from the netherlands. and yes i am slowly finding that for people to dig my stuff i definitely need to justify it with a bit of story seeing as how they are pretty ridiculous. so here's another quick one i worked on last night…
Yeah the onstage demo is what really got me excited. It does like really good motion capture, which has amazing potential. I am curious how an FPS might control. Track my head movement and let me turn my head to look around? How do I "walk" or "turn"? Imagine combining this with holding a wireless controller. Like a…
Haha absolutely nasty amounts of progress on this bad boi. What you saying for a release date next year at this rate huh? avagoyamug The character you've been working on has really come on it's looking great. Really loving the detail that you put in. Got a few quick crits though to help get some more from it. Firstly your…