Art is hard, tools are easy, watch a bad ass concept artist play around in Zbrush for the first time. Being able to paint a texture in any app will transfer over.
Excellent tool! I'm downloading it now to check it out. Seems like it's pretty easy to transfer facial animation. Do you have a link to read more about FACs?
Wow. The character sculpt looks great. I would watch the sharp edges you've got on that hand gun. They might be too sharp to transfer to enough pixels for the normal map.
Perhaps you can do I high to low transfer in Maya and bake a custom shader? I'm sure everyone has tried this but that would be the first place I'd look.
Yes, from what I understand Dynamesh is essentially an entire mesh rebuild so it will not transfer uv's. Keep using Dynamesh just bake your maps in Max or Xnormal.
Whoa...it's The Rock. To soon to make any judgement. I don't think the Doom storyline would transfer well to movie screens anyway. I mean, c'mon...hell, mars?
So I tried maya transfer maps and Xnormal, and I am getting this weird thing with my normal maps. And I was hoping some one would be able to help figure out what I am doing wrong.
Working on a 3D face of my self. image of me below. Process: creating a lowpoly in max subdividing it up in zbrush and re working it zapplink to texture re-toplogised in max Unwrapped the low tri finally transferred texture to the 4.5k model
That's obviously up to you, but I believe Maya is by far the professional standard, so I think getting proficiency in that would help you long-term. The broad 3D modelling skills are obviously transferrable, though, and there's no reason you can't learn both. I had a student license for Maya but had to stop using it in…
They've confirmed that it does, actually. I've been rewatching all of TNG with my daughter (even season 1, with the painfully beardless Riker) and they talk about it relying on the same technology as the transporters and the replicators. I absolutely want a holodeck myself. Of course, that's a little cheap since it means…