Hey guys, we're a team of students from University of Hertfordshire and our project is to create a game trailer for our groups own IP called Decadent: Reign of the Brethren. We're creating a high-octane, action-packed, real-time diorama set in a victorian library. An elusive cabal of gentlemen magicians are summoning a…
Hi everyone! I have a question about the UV-Modifier in 3ds Max: right now I am doing a metal pole for different traffic signs, this pole will have the texture size of 512x64. Well I did it like this: I just unwrapped it, so that it would fit into the 512x64 space later on. Then I rendered the template by using the…
Hello folks! I am building a quick tool in Maya 2015 where you can import 3d models into your viewport. the method works by creating snapshots of your model and create an obj of it. And then load the model by clicking its icon. I have found a way to create snapshots of your model and save it into disk. Now the problem is…
I'm contributing to an indie game called Monster Odyssey which uses a top-down view of board-game style levels. All textures will be hand painted and far more on the cartoony side of things. This little reference sheet describes the terrain we're shooting for, and roughly the art style as well. I've never worked with…
Central London studio is looking for a Lead 3D environment and architectural artist to work on an exciting new CGI cartoon series. Your role will include taking responsibility for the modelling, texturing, and layout of multiple stylised assets and creating the final look of the world itself. Exceptional eye for detail,…
Just wondering, is this a common thing? I'm wondering if it's okay practice for artists to customize their UI/colors/hotkeys in a studio. I feel like I can certainly work twice as fast with customization rather than the default layouts which can sometimes be painful. To go even further what about versions of Max/Maya?…
Hey guys, I've just started a new job at a much bigger studio and at my previous one we didn't care much for texel density, so rather than measuring out UV layouts I would just eyeball it and if it looks good in game it got signed off! (Silly I know) I'm now at this much bigger and better studio and they use a 256x1m texel…
I'm thinking she's finished for now. Latest: Hey hey, It's been a while. Figured it's about time to clean up some old work and bring some new life to the ol' folio. Majority of modeling is done, most Uv's and bakes are done too just optimizing and making some layout changes that will work better with nDo and Zbrush. Here's…
Hey Guys, I currently work on a scene for my portfolio. My objective is to succeed in reproducing the concept of Mark Yang in 3D, from modelling to the rendering. After a first phase of blocking, I began the modeling of each part in high-resolution. I start with the most imposing parts before details. Each element is…
I started work on this guy a few weeks ago, working on it abit everynow and then. I would like to finish it as soon as i can. the character is one from the manga / anime 'bleach', if you aren't familiar with him - here's a pic or 2 I posted a few progress shots back in the 'what are ou working on - 2008' thread aswell, but…