Level03D & Level02B_OS: Small Update and foliage learning Swapping out my proxy ship for our Generalist Artist: Nabin Phauja proxy ship to see how it works. Slight tweak on red trees on the rock towers mostly unnoticeable as I've just wanted to sort of kill it's roughness to eliminate the strange sheen that appears when…
I think watching this video may help give you some insight and inspiration on ways you can approach this model. Part 1: http://vimeo.com/5820395 Part 2: http://vimeo.com/5821890 It's a video of Slipgatecentral texturing a character bust. When I watched it all of those missing pieces clicked together and I tried a…
Not going to go over the other parts, but I feel like I have to comment on this one : "Announce your project and end date to a wider audience. This helps to create accountability. Use Polycount, family, friends, etc. and promise to post or show them updates by specific dates to keep you accountable and moving forward." I…
Sounds to me like you haven't done your homework. Search yet? Tons of info around... Most effective way to do fur Like totally! Like doing hair. Baking Hair? Best solution for real-time hair? etc. etc. etc.
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
The issue isn't with the normal map itself. First of all, the material and lighting in Marmoset are pretty flat. If you want to bake an extrusion onto a flat area, without modelling the extrusion into the low poly you need to add more of a slope. Also consider using tessellation + a height map. Cage isn't the issue here.…
Well at the very end it touches on 'growing' grass. But the whole thing is great, about modelling the grass to create your own style that suits your environment, and then baking out those alpha maps for your low-poly game-ready grass. Depending on how tall your grass is you could then look at micromovements in CE.…
I seem to have not made myself clear :P FIRST! I'll explain the projects workflow! After acquiring a willing asset team and taking care of legal issues so the project doesn't go unfinished. Asset Team - Design a game (base concepts and what the gameplay will hold) Together - Plan out how the mechanics will work and discuss…
We are a group of creatives that aspires to craft experiences with compelling story and nuance. https://www.innervationbros.com/ We are looking for a highly talented 3D artist who not only considers themselves a generalist in the field, but has a passion for it. We have a very collaborative, humble and growth-centric…