Hello people, I have made a picture that is going to be used in a hair saloon as a big wall picture, over one whole wall. I made a female with her hair in ZBrush, rendered her and did everything else in Photoshop. I consider this finished, could anyone give me any comments on it? And which version is better - 1 or 2?…
Hi! I've made converter for Quixel Suite 2 materials (but NOT Smart Materials!) and masking patterns to format, compatible with all Substance-supported applications. Upload does not contain any content, owned by Quixel or Allegorithmic. You will need Quixel Suite 2 and Substance Designer licenses to use this. Tested on…
A new Battlefield 2: Special Forces movie is now available, showing off over three minutes from the elite combatants in the upcoming military shooter expansion. http://www.3dgamers.com/news/more/1096483228/ http://files.filefront.com/Battlefield+2+Special+Forces+Movie/;4314060;;/fileinfo.html A bit of shameless self…
Hi there, I just released my second pack of Sedans for the Unity Asset Store ($50). American Sedans /// American Sedans #2 [ame=" https://www.youtube.com/watch?v=PZDQtIpuAn4"]NexGen - American Sedans #2 - YouTube[/ame] [ame="https://www.youtube.com/watch?v=XlOyBlJ3-Hc"]NexGen - American Sedans - YouTube[/ame] Originally…
If there is no 2 sided sign node, you can do this: vec3(0,0,1) * normalize(dot(camera vector, vertex normal)); This is what the 2 sided sign node does except the vec3. I just multiplied tangent space flat normal there. Plug this into the normal input of the shader. This will make both front and back faces to be shaded the…
Guy#1: Why not see what he's sellin'? Guy#2: What the hell for? Guy#1: Well what's the good of having all that money if you're never gonna spend it? Guy#3: Could be the kid has a point. Guy#2: Well. We'll see what the man's sellin'. THEN we'll shoot him. Guy#3: Good plan.
Yep i agree with the statement, renting is best starting out living with someone. Once you get married or know it will work, then get one later once you know. As i stated eariler 2 incomes are better than 1, i think this holds true. Much easier to afford a house when 2 people save their money for a downpayment.
My goal is to have 2 or 3 outputs 1. a nice render in UE4, I prefer this over marmoset, because I can use my own environments, and I can animate way better then marmoset (PBR) 2. An interactive model on sketchfab, great to show off on the website (regular) 3. Maybe a really nice render in keyshot (regular)
Thought I would add in the latest images of stuff from H1Z1 that I got to work on. These are Marmoset 2 renders of the human male head I got to work on. I added more cards and whatnot to the hair and gave him facial hair geo but it's essentially the same model that is in game. Marmoset 2 is of course an ideal renderer for…
You can do this with axis project tool in IC.Shape. The steps would be; 1) Select all the uneven vertices 2) Hit axis project hotkey/button 3) Click and drag down a certain axis of one of those 2 vertices that you want the rest to be aligned with. I list the steps because it's a lot simpler and logical than dustinbrown's…